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Making modular bleeps and bloops in Zebra 2
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- KVRer
- Topic Starter
- 2 posts since 2 Nov, 2019
Hey, so i'm trying to get all kinds of glitchy grains with granular synthesis, now I'd like to try and get as much idm-y bleeps and bloops out of zebra 2 as possible. What are your guys' recommendations? I wouldn't even know where to start.
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- KVRAF
- 2025 posts since 11 Aug, 2012 from omfr morf form romf frmo
Go through the factory presets, particularly Perkers, and then Lupins and Noises. Pick the presets apart, learn how they work, how the modules work together. Lots of ideas in there. If that isn't enough, grab Zebra Science for more. And if that isn't enough, grab KyhoN's presets for Zebra from the patch library.
Look at the MMap modulation map module, MMix modulator mixer, LFO's rand glide and rand hold modes, and imagine what they could modulate. Don't forget the XY pads for performance. Also, the XMF filters can self-ping using the Click control, put a second one on a parallel lane and use the first one as the sidechain input then FM for fun.
Look at the MMap modulation map module, MMix modulator mixer, LFO's rand glide and rand hold modes, and imagine what they could modulate. Don't forget the XY pads for performance. Also, the XMF filters can self-ping using the Click control, put a second one on a parallel lane and use the first one as the sidechain input then FM for fun.
- KVRAF
- 4126 posts since 23 May, 2004 from Bad Vilbel, Germany