Virus uses dynamic voice allocation, up to 16 voices on Virus B and 32 voices on Virus C. All parts can use these voices, and depending on how many parts you have going, and patch complexity, they will use up more CPU. There's no smart disable, Virus runs a continuous loop at all times, some patches are more intensive than others, so they use up more or less of the DSP.whannel wrote: ↑Tue Jul 06, 2021 10:15 pmDoes anyone know if all CPUs are used when just one part is active, do they have the equivalent of 'smart disable'? If so, one part/layer shouldn't be too intensive and might run fine.EvilDragon wrote: ↑Tue Jul 06, 2021 7:13 pmThose will need CPUs that don't yet exist... NL3 and Supernova both have 6 DSPs, and currently you need a lot of a single CPU core of a not-exactly-weak CPU to run Virus B or C. Lots of work to get there.
People with fast PCs could then later instances to do the same, the rest of us could bounce layers down.
In short, don't expect 0% CPU load when nothing is playing.