discoDSP ThrillMe 3.0.1 multi-band compressor

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Hey everyone, guess what? We've just rolled out ThrillMe 3.0.1! This update fixes annoying buffer issues and AU validation crashes. Thanks for all your feedback, we couldn't have done it without you!

What's ThrillMe 3?

ThrillMe 3 is our multi-band compressor that gives you precision control and killer sound. It's perfect for anyone wanting to elevate their audio game. With cutting-edge DSP algorithms, it delivers warm, punchy compression across four dynamic bands.

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Key features:

- Independent four-band compression.
- Adaptive crossover filtering for clear frequency separation.
- Individual band soloing for precise sound sculpting.
- Sophisticated metering for real-time gain reduction monitoring.

Customize your parameters like solo, threshold, attack, release, and make-up gain to get that perfect sound.

System Requirements:

- PC: Windows 7 or newer.
- Mac: macOS High Sierra or newer (works on both Intel & Apple Silicon).
- Linux: Ubuntu 18 or newer.

ThrillMe 3 is included in our FX Bundle, so no separate purchase is needed.
Thanks for sticking with us, and happy producing!
For more details, check out our FX Bundle page.

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Is that an OTT type compressor? Thanks!

And congratulations on the new release!

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yah,
ty congrats
is the crossover shelving(or peaking)?
--or can u describe the crossover?
--what does adaptive mean (nothing other than adjustable?)?

I actually like the solo bands!
we can mix them heh

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ThrillMe 3 implements a type of multi-band compressor similar to an OTT (Over The Top) compressor:
  1. Splitting: The audio signal is divided into 4 frequency bands using crossover filters.
  2. Independent Processing: Each band is compressed separately with its own settings (threshold, attack, release, makeup gain).
  3. Combining: The processed bands are merged back into one signal.
  4. Saturation: Analog modeled saturation adds extra warmth.
This process makes the audio sound detailed and balanced across all frequencies.

The crossover implemented in ThrillMe 3 uses Linkwitz-Riley filters, which are commonly used in audio processing for their flat frequency response and phase coherence at the crossover points.

Cheers!

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Butterworth filters do have steepness,
and that's what this does,
-the Linkwitz-Riley
It has a flatter response than most elliptical filters,
and still cuts deeply.
It's far from a peak, just a deep third of perceptible frequency for the bands,
I guess
The crossovers of the thirds are still not entirely known,
until we see some sort of fft

teehee, we should really have an eq and balance on Windows,
if not multi-band compression

the small phase difference should not really screw the sound up I guess

your saturation algo will be interesting!

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Looking forward to testing this one!
Can you add dry/wet please?

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Try running it in a bus if you want dry/wet compressor controls.

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discoDSP wrote: Sat May 25, 2024 9:18 am Try running it in a bus if you want dry/wet compressor controls.
That's why i was asking for it. Won't the crossovers cause phase issues if i run it in parallel?

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Good point. ThrillMe uses Linkwitz-Riley filters for the crossovers, which are pretty good at keeping things phase-coherent, but small misalignments can still happen. But don't worry, a lot of DAWs like Pro Tools, Ableton, Logic, Cubase, and Studio One have phase alignment tools to fix this. You can also use plugins like Sound Radix Auto-Align to keep things in sync.

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