RESPIRO, a new soft-synth for Wind, Breath and MPE controllers.

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Respiro

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There's really nothing quite like it that I'm aware of.

There's the SWAM stuff, and similar stuff which is aimed at realistically modeling single instruments -- that's different though.

Intro pricing on this should be over soon I hear a new update will be out shortly.
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Looks good!
Thanks for the heads up.

The third example almost goes into Duduk-ish regions - love that.
Hope to see more world flute timbres over time in Respiro.

Cheers,

Tom
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tl wrote: Sun Mar 31, 2019 6:54 pm the instrument can do much more than my clunky soundfile shows...
Link? I’m looking for more strange stuff.
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made with the new Respiro 1.2.0

https://youtu.be/DyTI2Ps_-JI

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Flute/clarinet, saxophone/trumpet, contrabassoon/tuba.

Sounds fantastic either way.
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Hello everybody, sorry for the silence by me so far, now I feel I can say that I'm proud of the results with Respiro 1.2,
as mentioned above I indeed designed and coded the synth engine of Respiro, but it wouldn't have been such a good machine without the contribution of Rudy (IMOXPLUS) and Jelle (JB Audio).

Rudy especially challenged me with new ideas and quality check for the whole 1+1/2 year of development. He also designed almost all the patches for the release.
We were also lucky to have real pro among betatesters, like Pedro Eustache and Andrew Claes and others.

Here is the latest video demo, [ only Respiro sound + a reverb that is and external plugin ]
https://youtu.be/DyTI2Ps_-JI
which I really like.


There are other audio/videos on-line by imoxplus.com

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It's very cool Luigi and Rudy

but how can I add aftertouch as a map source? (at the moment I can use it as an input source but I have breath for that so want to use it more for expression)

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aMUSEd wrote: Sun Jul 28, 2019 9:33 pm It's very cool Luigi and Rudy

but how can I add aftertouch as a map source? (at the moment I can use it as an input source but I have breath for that so want to use it more for expression)

thanks for reminding on this...it is on my task list.... I will see how to add this mapping source into the next release... cheers

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Great thanks, thought I was missing something obvious

Please add poly as well as channel as I have a Seaboard

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You also have Bitwig, load 4 or 6 instances into an instrument layer and play it polyphonic with the full MPE beauty...; - )

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Speaking of Bitwig - I mapped the macros and a few other controls to make a Bitwig device map

https://www.dropbox.com/s/exo1nhzvp40nf ... 8.zip?dl=0

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aMUSEd wrote: Sun Jul 28, 2019 9:33 pm It's very cool Luigi and Rudy

but how can I add aftertouch as a map source? (at the moment I can use it as an input source but I have breath for that so want to use it more for expression)
Since you have Bitwig,, I guess you could also just use the expression modulators until it's built-in.

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True

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Tj Shredder wrote: Mon Jul 29, 2019 3:22 pm You also have Bitwig, load 4 or 6 instances into an instrument layer and play it polyphonic with the full MPE beauty...; - )
better support for MPE is coming....working on it.... an instance of Respiro can be told to listen to a specific note number ....so, you get multivoice set-up...

https://youtu.be/PEPnveguAnc

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