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Physical Audio

Physical Audio

 

Support: support21@physicalaudio.co.uk


Physical Audio exists to push the boundaries of real-time physical modelling synthesis. We create audio plugins using pure numerical modelling of acoustic systems such as bars, strings, plates and connecting elements. These techniques produce physical models that have real acoustic qualities and dynamic expression, without using any samples or impulse responses.

Derailer
Derailer
Synth (Physical Modeling) by Physical Audio
Derailer, MPE, Physical Audio, Physical Modeling Synthesis, Universal 2 Binary
macOSMac Universal 2 Binary (Arm64)Windows VST3 Audio Unit AAX
Dual Spring Reverb
Dual Spring Reverb
Reverbs by Physical Audio
Dual Spring Reverb, Physical Audio, Physical Modeling Synthesis, Universal 2 Binary
macOSMac Universal 2 Binary (Arm64)Windows VST3 Audio Unit AAX
Dynamic Plate Reverb
Dynamic Plate Reverb
Reverb by Physical Audio
Dynamic Plate Reverb, Physical Audio, Physical Modelling, Plate Reverb, Universal 2 Binary
macOSMac Universal 2 Binary (Arm64)Windows VST3 Audio Unit AAX
Modus
Modus
Physical Modeling Synthesis by Physical Audio
Modus, Physical Audio, Physical Modeling, Synth, Synthesizer, Universal 2 Binary
macOSMac Universal 2 Binary (Arm64)Windows VST3 Audio Unit AAX
Preparation
Preparation
Physical Modeling by Physical Audio
MPE, Physical Audio, Preparation, Universal 2 Binary
macOSMac Universal 2 Binary (Arm64)Windows VST3 Audio Unit AAX

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