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Vember Audio's Surge updated to 1.6.5

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Surge Synth Team

Vember Audio's Surge has been updated to version 1.6.5. This update includes a load of changes to the tuning implementation, a bunch of fixes and features in the VST3, new content, modulation enhancements, MPE fixes, UI and workflow improvements, bug fixes, and more.

New features for playing Surge:

  • Added a «Channel Split» mode to split by MIDI channel across Scenes, just like the KeySplit mode does with key.
  • Several changes to the alternate tuning implementation.
    1. We have full support for scala KBM files, including full keyboard .remapping, scale 0, and frequency 0 selection.
    2. The default tuning constant key is MIDI note 60 / 261.63 Hz.
    3. The scale viewer shows frequencies per key.
    4. Correct an error where tuning could interfere with filter cutoffs and delay timings, especially with long scales.

Changes to the Modulation Section:

  • When any control is TempoSynced, show a beats-display as well as a time-display on the LFO grid (not available on Linux).
  • Temposync all controls for an LFO modulator with a single RMB gesture on any control.
  • Add LFO Envelope «Lanes» in the LFO-1 retrigger section. Use shift- or right-click on the retrigger section to trigger both the Amp and Filter envelope, or just one, or the other.
  • Make envelope retrigger work properly for Analog mode envelopes.
  • Choose a more on-theme blue for the step sequencer section, rather than that weird green.
  • A green line gives visual feedback on how far you have modulated when you modulate a slider. Try it.

Changes related to MPE:

  • The global pitch bend (ch0 pitch wheel) no longer double-bends in MPE mode.
  • MPE pitch bend state is per instance and saved in the DAW state, so you can use two Surges with MPE bend of 24 and 48 in a single project, if you happen to have both a Seaboard and a Linnstrument, say.

Changes to the VST3:

  • SideChain support is properly supported with a kAux channel, meaning SideChain works in Cubase Pro. Additionally, in Reaper versions > 6.02 the VST3 will properly configure routing for sidechaining when dragged into a track. (For earlier versions see here.).
  • Support VST3 context menus. Right mouse on a param in the VST3 in a modern DAW and check it out.
  • VST3 Automation for the special «CC» controls works.
  • LFO freerun works even if transport is not running.

Change the Windows installation locations:

  • Windows now reads shared content from %PROGRAMDATA% (c:\ProgramData\Surge) and then if missing from %LOCALAPPDATA%.
  • The Windows Installer installes common assets in %PROGRAMDATA%.
  • To allow debugging, the About screen on all platforms shows the data paths.

A new collection of third party presets from Dan Mauer.

Other workflow and engine improvements:

  • You can export a wavetable from a patch to a standalone wavetable using the export menu item in the oscillator wavetable selector.
  • The Envelopes in analog mode corrected decay behavior and support sustain swells.
  • The digital envelopes in quadritic decay mode work with sustain 0.
  • LFO phase is properly modulatable (modulated phase is snapped when an LFO starts and is not modulatable once going).
  • TempoSync was not correctly unstreamed on the Delay effect.
  • TempoSync in Delay is correctly initialized when first played in a new DAW instance.
  • The AU unstreams zoom properly in Logic Pro.
  • The AU allows automation of the «CC» and «Master» parameters properly.

Other UI improvements:

  • Windows Touch devices now work with the Surge UI.
  • Fix a problem with a «spiky» draw of the Square Wave on Windows.
  • Several UI elements are higher contrast, several text displays are more consistently formatted.
  • Frequency sliders (like Cutoff frequency) show a MIDI name as well as a frequency in their popups and string displays.
  • TempoSync sliders show their status with a little «TS» on the handle.
  • FrameClose in the VST2 called at the appropriate time.
  • VST Names for FX Params are distinct per param.

Code changes:

  • Add and activate many unit tests spanning tuning, modulation, and much more.
  • Add support for builds with Visual Studio 2019.
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