R3-500 Analog Rooms is a character reverb built for both personal and client mixes. The aim is a feel similar to late-analog-early-digital reverb units.
{See video at top of page}
R3-500 Analog Rooms is the first time I have made a reverb using All-Pass diffusion. I tried having all the echo points diffused but it just wasn't pleasing for me – too "swooshy" – so it didn't stick. Instead, I kept the first of the mid echoes (L1 & R1) as traditional delay lines to keep the feel I need. If you want that swooshy sound, simply raise the Decay past 50%.
As the name indicates there are three sections where echoes are made and five echo points overall (actually six but we won't let facts get in the way). The room spaces are made from early, mid, and late echoes. Each section feeds the section after and combine at the final mix point.
The signal moves from stereo to mono depending on the section. This is very deliberate with only the mid echoes delivering stereo to the final mix. This may seem a backward step in this modern age, but remember that this is called "Analog Rooms" as it is meant to feel very much like good quality analog units which are commonly summed to mono as this is a) a limit of the times and b) how real rooms work.
Product Download:
This is Windows 64-bit VST3 only. There is no Demo but you can freely try/use other units I have made available for free (incl the Higher Hz devices: Hz Delay, Hz Multiply, and Hz Box) to learn my style. You can hear the unit in the video below.
Update 1.0.1 adds more Level (approx 25%) to the Wet knob as sometimes it was just too quiet. The VST should replace the existing with no noticeable changes but in some circumstances, like in a Cominbinator (or Macro) it may become louder or more Wet).
Please log in to join the discussion
Submit: News, Plugins, Hosts & Apps | Advertise @ KVR | Developer Account | About KVR / Contact Us | Privacy Statement
© KVR Audio, Inc. 2000-2024