Studio One - Audio quality
- KVRAF
- Topic Starter
- 9587 posts since 16 Dec, 2002
So basically Studio One comes with a 32bit mixer engine for the cheaper versions and Professional has 64 bit.
IMO this means less overhead in the mixer so you need to be careful with mixer levels.
I recall Ableton Live's mixer used to overload easily in earlier versions and presume this was before the mixer went 64bit.
Im hearing some distortion in Studio One Producer.
Now that Im aware of it Im wondering if my ears are just looking for that distortion now and its putting me of using it
It seems strange they would cripple the non Pro versions in this way.
What are the real implications of the bit depth difference between the versions?
Nb
I cant believe Im bringing up this age old topic that has been argued over and dispelled but need an informed opinion about Studio One
IMO this means less overhead in the mixer so you need to be careful with mixer levels.
I recall Ableton Live's mixer used to overload easily in earlier versions and presume this was before the mixer went 64bit.
Im hearing some distortion in Studio One Producer.
Now that Im aware of it Im wondering if my ears are just looking for that distortion now and its putting me of using it
It seems strange they would cripple the non Pro versions in this way.
What are the real implications of the bit depth difference between the versions?
Nb
I cant believe Im bringing up this age old topic that has been argued over and dispelled but need an informed opinion about Studio One
- KVRAF
- 15324 posts since 8 Mar, 2005 from Utrecht, Holland
OK, here we go again. Let's suppose this is 32bits floating point. Then accidentally overshooting peaks will remain overshooting peaks. Nothing to worry about.VariKusBrainZ wrote:IMO this means less overhead in the mixer so you need to be careful with mixer levels.
If it is integer maths, then 64bits won't help at all. Hence it's gotta be floats it uses.
In either case, your audio interface won't like it. So if you have a habit of feeding clipping audio, then stop doing that. Or put a limiter on your master bus.
Next plz?
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- KVRAF
- Topic Starter
- 9587 posts since 16 Dec, 2002
Thanks Bertkoor
Just checked and its 32bit floating point.
So in that case, if this makes no difference as you state, whats the point?
Your statements conflict as at first you indicate "nothing to worry about" and later you state "your audio interface wont like it".
The way I see it Im correct about headroom
Just checked and its 32bit floating point.
So in that case, if this makes no difference as you state, whats the point?
Your statements conflict as at first you indicate "nothing to worry about" and later you state "your audio interface wont like it".
The way I see it Im correct about headroom
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- KVRAF
- 4339 posts since 3 Jan, 2003 from Vancouver
As far as I am aware: RAM. Nothing else.VariKusBrainZ wrote:So in that case, if this makes no difference as you state, whats the point?
https://www.ableton.com/en/articles/64bit-myths-facts/
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- KVRAF
- Topic Starter
- 9587 posts since 16 Dec, 2002
Thanks Pough
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- KVRAF
- Topic Starter
- 9587 posts since 16 Dec, 2002
That link is referring to the actual program being 32 or 64 bit.pough wrote:As far as I am aware: RAM. Nothing else.VariKusBrainZ wrote:So in that case, if this makes no difference as you state, whats the point?
https://www.ableton.com/en/articles/64bit-myths-facts/
The Studio One query I have relates to the bit depth of the mixer.
As mentioned above, I believe in this case it relates to headroom and clipping.
Thanks anyway.
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- KVRAF
- 6155 posts since 4 Dec, 2004
You'd almost never clip anything in 32-bit float so it's a non-issue.
Double-precision 64-bit float summing, while technically superior on paper, is very highly likely beyond the hearing and/or monitoring capabilities of most so it falls squarely into the the realm of "pointless minutia" imo, mmv.
Double-precision 64-bit float summing, while technically superior on paper, is very highly likely beyond the hearing and/or monitoring capabilities of most so it falls squarely into the the realm of "pointless minutia" imo, mmv.
- KVRAF
- 4437 posts since 15 Nov, 2006 from Hell
none whatsoever.VariKusBrainZ wrote:What are the real implications of the bit depth difference between the versions?
I don't know what to write here that won't be censored, as I can only speak in profanity.
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- KVRAF
- 2112 posts since 25 Jun, 2008 from Montreal, Canada
Probably if you have super, hyper long effects chain and processing, with round off errors accumulating, maybe at the end of the chain you could hear a difference but even then...
I'm sure for 99.99999% this makes no difference.
I'm sure for 99.99999% this makes no difference.
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- KVRAF
- 1703 posts since 19 Apr, 2003 from Copenhagen, Denmark
Just keep your master channel below 0 db, otherwise your audio card will destort.
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- KVRist
- 366 posts since 7 Apr, 2011
It's not the size of the number, but the precision that increases with 64 bit. A 32-bit floating point number can contain up to 9 significant digits, while a 64-bit float can contain up to 17. With only 9 significant digits, a fair amount of rounding error can accumulate, especially with long FX chains. I personally can't hear the difference, but I know that mathematically it's there.
- KVRAF
- Topic Starter
- 9587 posts since 16 Dec, 2002
Thanks to all who replied
I hadnt done any extensive tests.
I now believe what Im hearing is a combination of sounds when mixed together giving the impression of distortion.
I think its a bit naughty of Presonus to advertise and include this feature difference but not explain the implications, or lack of.
I guess theyre hoping users will blindly shell out the extra money for the Professional version thinking it will sound better.
I hadnt done any extensive tests.
I now believe what Im hearing is a combination of sounds when mixed together giving the impression of distortion.
I think its a bit naughty of Presonus to advertise and include this feature difference but not explain the implications, or lack of.
I guess theyre hoping users will blindly shell out the extra money for the Professional version thinking it will sound better.
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- KVRian
- 569 posts since 9 Jan, 2012 from Dona Ana, New Mexiico in the US of A
It's by no means "Naughty" when there is a demo available which the potential buyer can install and test prior to purchase.VariKusBrainZ wrote:Thanks to all who replied
I hadnt done any extensive tests.
I now believe what Im hearing is a combination of sounds when mixed together giving the impression of distortion.
I think its a bit naughty of Presonus to advertise and include this feature difference but not explain the implications, or lack of.
I guess theyre hoping users will blindly shell out the extra money for the Professional version thinking it will sound better.
False claims can be confirmed thru that time tested method, Studio one is capable whether you mix 32bit or 64bit if you maintain the correct gain structure.
note: Edited to eliminate harseness
Last edited by CTStump on Thu Oct 24, 2013 1:54 pm, edited 1 time in total.
- KVRAF
- 15324 posts since 8 Mar, 2005 from Utrecht, Holland
What I meant by that, is that your overshoots will be rendered as they are, and not clipped off. So the audio engine itself can handle it.VariKusBrainZ wrote:Your statements conflict as at first you indicate "nothing to worry about" and later you state "your audio interface wont like it".
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
- KVRAF
- Topic Starter
- 9587 posts since 16 Dec, 2002
No worries, thanks again to all
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